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Wednesday, October 28, 2009

Live: Storming The Beaches Of Facebook’s Developer Roadmap Event

Live: Storming The Beaches Of Facebook’s Developer Roadmap Event
by MG Siegler on October 28, 2009

-2We’re here today at the Facebook Developer Garage being held at the company’s headquarters in Palo Alto, CA. The point of this rather large meetup for developers and the press is to talk about the future of Facebook’s Platform. As such, they’re calling this event the “Roadmap Edition.” As we noted earlier, big changes are expected to be announced today that will alter the way developers interact with Facebook’s Platform; this is D-Day.

Below find our live notes (paraphrased):

Mark Zuckerberg: Thanks for coming to our first ever edition of the roadmap developer garage. The Platform and Connect are quick becoming the most important part of our strategy today. We hope what we’re doing will help foster innovation. The first key is a really good team. We’ve added some really good people recently to our engineering and Connect teams.

We want to build out a real middle structure for our platform. It’s all about “eating our own dogfood.” This will take a while to complete, but it will improve speed and stability.

On the product side, Bret Taylor (from FriendFeed); he’s now the director of product management for Platform. There’s a lot of cool stuff coming out. Some of which we’ll talk about today.

This is the roadmap for the next few months. It’s progress for us to do a roadmap (laughs). Ethan (Beard) has been bugging me to do this for a while now. We knew we needed to do this for the developers. Ethan is one of the real stars at Facebook, he came from Google and runs the developer network now. We couldn’t think of a better person than Ethan to do this. The roadmap is the next step for all of this.

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Ethan Beard: Some of our biggest developers are here, and some of our smallest. All of you are totally kicking butt on platform today. We have over 1 million developers now, the growth is incredible. Over 350,000 applications, and 10s of thousands are sites. 3 of the 10 ten iphone games now use Facebook Connect.

Our goal today is to reduce the amount of anxiety, despite what you heard in the press – “the death of Platform is greatly exaggerated.” 70% of Facebook users are touching the things you guys build every month.

You guys are building businesses, so you need a roadmap. Facebook is very fast moving and dynamic, so it’s challenging to nail down what exactly is coming out in the future and tell you guys. But Platform is so important to us.

Today: Communication Channel, Discovery and Engagement, and New Things. This is a 3 to 6 month roadmap. These are mock-ups, not final designs. We’re not launching any new products today, we’re just talking about what we’re launching in the future. This is a discussion we want to have with you and the public for what we should be doing.

First up:

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Communication Channels

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When users come to Facebook, they struggle to understand where they should go to get messages. There are too many places to go. This is one thing we want to fix. And from the developer perspective, there is also confusion. In Notifications we know that bad messages drown out the good ones. So which ones do you want to get across.

First important one to use is the Stream. This is the best location for one to many broadcasts. Nothing will changes about the Stream other than small things.

Second one is User-to-User communication. This is the source of some confusion. We’re going to consolidate all the various ways you do one-to-one in the inbox. You should send messages directly to users with attachments as you can now.

But you should also be able to send out a mass message (this is still user-to-user). We’re experimenting with how to have these in the inbox without blowing out the other one-to-one messages. We need better selectors for multiple users. Maybe if you’re talking about Scrabble, it only shows your friends who play the Scrabble app.

Third, we are going to make available to developers user email addresses. This will allow developers to prompt users and they can share their email with you. No longer will this be about ‘who owns the user.

These will allow you to future-proof your business.

————————————-

Discovery and Engagement

————————————–

Users struggle to find applications – we know where it is but they don’t. We’re moving navigation from bottom to the left side, we think this will be a big improvement. In the left side there will be notifications to let you know if there’s a new message to see. This will drive user re-engagement.

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We will also have a one-click bookmark button to allow users to easily find the apps they want.

Another new thing: Dashboards. There will be an applications and a games dashboard. Our users love games, so this is for finding their existing games, and find new ones. We’ll use Dashboards for our own products as well.

User Interface updates. We’re working on changes to the top navigation – we’re going to downplay that it’s a Facebook page, and show that it’s your page (for apps).

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New Products And Programs

—————————————-

We’ve spent a lot of time developing new products for developers. There’s an entirely new developer website. developers.facebook.com – there will be all new documentation, better collaboration and community features.

This will be all on the public-facing developer roadmap shortly. And we’ll keep updating it.

There will also be a new Platform Live Status area. It’s hard for developers to know if it’s on their side or our side – we get that. This should help.

Platform Policies – ours are exceptionally confusing now. We have over 14 pages on Platform policies – no one knows them all. Our goal is that everyone should understand them. Key ones:Be Trustworthy – Create a great user experience

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14 pages have been reduced to 3 pages now. It’s much more simple. This is all about ‘what can i do, what can’t i do?’ This will be much easier.

Enforcement is another key focus now. We’re ending the verifications as a stand-alone program. Platform will still be free to use and open to everyone, but we’ll be checking. If we see something we don’t like, we’ll work with those developers to get their apps right.

Analytics is something we’re improving a lot now too. There will be a new Insights tool, and it will be available through an API, for the dashboards you guys use.

An entirely new API – Open Graph API – This allows any page on the web to have the same features as a fan page inside Facebook. These web pages can post info into that users News Feed. This is a continuation to the move to add objects and people into the graph, but now the graph can be anywhere on the web. And we’re opening this up – you guys can help build out the core social graph.

Go here now to learn more

F8 will be happen in the first half of 2010. This will be a return to our roots. Building great tech and providing you with the building blocks.

—————–

Q&A

—————–

Q: Can we vote on the features?

EB: We’re not launching any voting tools on the site. But you can voice your opinion. We expect to see that happen, but no voting.

Q: Can you speed up mobile SDK?

EB: Absolutely.

Q: I don’t get Open Graph API, more details?

EB: We think the graph is more than just people – also objects, products, and things. This shouldn’t all have to be in Facebook proper. So we want the functionality on any URL. This will be good for brands like Coke.

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Q: The distinction between applications and games, is there a difference between the two?

EB: No difference in privacy settings. Our goal is just to make it easier to find games. But it’s all the same.

Q: Is the Dashboard for apps the same?

EB: Yes.

Q: Where does Facebook Currency fit into this?

EB: Nothing to announce today. But Facebook Credits today are used to purchase items in the gift store – and we’ve been running some tests to use those credits with developers and good they’re selling. That’s as far as we’ve gotten.

Q: Will developers be able to store email addresses?

EB: Yes. It will be valid and up-to-date for the users. We’re not sure about the names, but I think that will be ‘yes.’

Q: Other changes for permissions?

EB: This is something we hear a lot – frustration with the variety of authorization dialogues. We’re spending some time investigating how to simplify that. There will be more granular controls for users to see what they’re sharing with developers.

Q: Will Open Graph site owners be able to interact easily?

EB: Through the API, yes.

Q: Will there also be age-verification?

EB: Nothing to announce now, but we have some APIs for age verification already.

Q: Are Notifications going away.

EB: For applications, yes.

Q: So what if users don’t feel comfortable giving the email address?

EB: That’s like saying I want to get a phone call from you, but don’t want to give you my phone number (laughs). It’s important for developers to be able to email users, but users have to see what is going on.

Q: Can users choose which email to give them?

EB: We haven’t decided that yet, but we’ll figure that out.

Q: Will there be proxy emails for these notifications?

EB: Email addresses will be actual real email addresses – like Gmails.

Q: Talk a bit more about the counters thing in the new sidebar.

EB: It shows up next to the bookmark, if a user has bookmarked an app. Developers can set the counter for any reason they choose. We expect it to be for good reasons, we’ll be watching it. It should be obvious to the user. The counters shouldn’t always be on.

Q: What about publishing to the wall now?

EB: That hasn’t been addressed yet, but I don’t think we have plans to take that away from the Stream perspective.

Q: With verified apps, are you killiing that program, and just raising the standards across the board?

EB: The program as you know it now will be ending. We’ll be using the same tools broadly across the platform.

Q: Will search results be effected?

EB: Not sure yet, I don’t think so though.

Q: Will you be verifying apps below a certain size?

EB: Our goal is to extend our policies very broadly. We’ll obviously focus on the bigger ones more, but we care about all of them.

Q: What are you thoughts on all these changes for developers?

EB: There are very few platforms that are this open about the changes, like we’re doing today. Our goal is not to break backwards compatibility. We want to maintain it whenever possible, but Facebook as a product changes very quickly – and somethings maintaining compatibility is impossible. So we provide warning – at least 30 days, for major changes, more. And we want to offer a clear path to help developers.

Q: In Open Graph API

EB: There are no specific changes to announce, but the on and off-Facebook should be the same or similar.

Q: What about location? With Twitter doing it?

EB: We have nothing specific to announce at this point.

Q: What about profiles? Anything new coming up?

EB: We are making some changes to the profile. We think it should be a great place for users to accurately represent their identity, but we have some changes. We can’t share them right now. Some will affect developers. Boxes tab will be going away. Profile pages will be getting narrowed – 710px to 550px.

Q: So you don’t want apps to grow quickly?

EB: Not at all. We just don’t want developers to do it by violating policy. We will continue to shut down apps that grossly violate our policies, but that’s not our goal.

That’s a wrap.

Google’s New Mobile App Cuts GPS Nav Companies At The Knees

Google’s New Mobile App Cuts GPS Nav Companies At The Knees
by Erick Schonfeld on October 28, 2009

Google released a new mobile navigation app today and GPS navigation companies such as Garmin And TomTom saw their shares take a plunge. The announcement shaved $1.2 billion off of Garmin’s market cap alone. Its shares are down more than 16 percent so far today to $31.60. TomTom’s shares are down 21 percent to $8.11.

And this is just for an Android app. But Google could very well make it available to other phones as well, and that is what has investors worried. GPS navigation apps are among themost expensive, and most lucrative, of all mobile apps. TomTom sells its iPhone apps for $50 to $100, with a different app per country.

Google just cut the traditional GPS navigation companies at the knees by releasing what may be a far superior product for free. It is not a standalone navigation app. Rather it taps into a lot of the resources Google makes available on the Web, including Google Maps, Streetview, voice recognition, and sophisticated search. You can use voice search just as you would look for something on Google’s search engine. “Where is the Pizza Hut in downtown Palo Alto”? If Google’s search engine can find it, then so can Google’s navigation app. Garmin and TomTom can’t compete with that kind of Web-scale computing power.

And Google is happy to give its navigation app away for free because it leverages many existing technologies it has already built for the Web, and it encourages more people to use Web-capable phones and do local searches on them. Its strategy is to give the software away for free, and make money on the search ads.

Live From Google’s Music Roundtable In Hollywood

Live From Google’s Music Roundtable In Hollywood
by Jason Kincaid on October 28, 2009

Google has just launched into a surprise roundtable at its music event in Hollywood, where a number of top music executives and artists are discussing the news and the music industry. I’m live blogging my notes below (everything paraphrased).
Guests:
Mos Def
Wendy Nussbaum (UMG)
Steve Savoca (Domino Recording)
Syd Schwartz (EMI)
Mike Shinoda (Linkin Park)
Ryan Tedder (OneRepublic)

Mike Shinoda: We used to be called Hybrid Theory. We settled on Lincoln Park, we went online to see if we could get our URL. We were online early on, changed the name of the band to get URL that would give the fans the most direct link to our fans.
Q: Did you ever think international? Do you think about the French version of the Linkin Park website?
MS: We’re in the process of doing that right now to create an easier experience for fans in Asia and Europe..

Q:What do you think of what we’re launching today, what do you see happening from record label perspective?
WN:I think this is an amazing new product launch. Consumers want something easy, Google gives it to them. The key thing for us is that you’re leading people to legitimate sources of music. Whereas Googlesearch is dynamic, don’t control what rises to the top. This is guaranteed to be our partners.

Q: We’ve been talking about music discovery.
Syd Schwartz: I remember back in the day part of my things to do was build out my jazz library. I remember going to Tower Records, saw Donald Fagan of Steeley Dan, was trying to follow him to see what he got. Took a while, I discovered some great stuff but was sort of stalking the guy. Now I look at what has been presented here today… There’s never been anything like this to help discover music.

Q:What gets you excited in the world of Technology?
Mos Def: I think Google and technology and events like this have been incredibly important to artists. We’re still absorbing it, I think it will take half a generation to fully understand these. It’s a huge presence in artists around the world. Me, I walk around every day feeling I’m in Battlestar Galatica. I’m still really getting over the cell phone to be honest.
Q: Are you thinking of these as a megaphone?
MD: It’s a way to share new content. I think what we’re in now is similar to the early 20th century which had lots of technological advances. It’s a wide open field. What you see here with having an artist recording a song Tuesday, having it out Wednesday or Thursday is really exciting, helps connect more organically.

Q; You represent lots of up and coming artists, what does this launching mean to you?
Steve Savoca: It’s absolutely outstanding to have an independent having a seat of the table today, this means a lot to us. What we do is niche, we’re tlaking about artists that are primarily word of mouth. People come to our artist through hearing about them and wanting to listen about them immediately. What we’re talking about here is instant gratification — hear about it, search for it, listen to it. This is a huge opportunity for us. What Lala has invented and what iLike brings these are fantastic, what’s been missing has been a conduit to bring music fans to these services.
The challenge remains, we have to change consumption behavior. We have to make it turn key to access these amazing music services, and I think that’s been lacking.

Q: I was watching the video for your music video to Apologize, started counting up the numbers for number of people who had watched the video. And setting aside all the fun and crazy covers, just looking at yours, over 120 million views. Can you speak to how this has an influence on ou going forward?
Ryan Tedder: When the Apologize remix came out, the question was do you feel Timbaland was what made you guys break. I always tell people we broke through MySpace. I’m not going to say which record label was dropped, by the same label who dropped Katy Perry and Jonas Brothers. We joined MySpace forever ago, when it had 2 million people. I thought if I have to shower posters around town, that sucks. The Internet.. MySpace was perfect, free, we used that like crazy. If I knew that I had a show or something coming up I would find every high school in that city, and Email everyone from age 16-22. We became top unsigned artist on MySpace, labels came after us. Apologize was on MySpace for three years before it came out. By the time it came out, no discredit to Timabland, had quarter billion listens before it hit radio. OneRepublic wouldn’t be here without Myspace. On Google when you typed in a song, the first 6-7 things were bittorrent illegal download sites, this fixes that. Someone once said we had 75 million illegal downloads. When I hear about this Google thing, that’s what gets me most excited because now those will be top.
We’ve partnered up with MySpace to help launch the album. This was perfect timing for us, this made total sense.

Google Should Make Apple Beg For Maps Navigation

Google Should Make Apple Beg For Maps Navigation
by Erick Schonfeld on October 28, 2009

When Google announced what is clearly thebest car navigation application on any mobile today, it didn’t just take a swipe at GPS navigation companies such as Garmin and TomTom. It took a swipe at Apple.

Beyond the advanced features of the Google Maps Navigation app (voice search, crowdsourced traffic data, Street View navigation), what makes the app noteworthy is that it launched on Google’s own Android phones first rather than on the iPhone. By doing so, Google is putting Apple on notice that it is no longer reserving its best apps for the iPhone.

Navigation apps are a key category for mobile phones, and the iPhone is for once at a disadvantage here. Even the paid navigation apps in the iTunes store can’t compete because Google’s new navigation app is an extension (albeit a customized one) of its search engine. When a navigation app becomes an interface to Google’s massive search engine, it begins to deliver things that GPS app developers like Garmin and TomTom will never be able to build (search along a route, natural language search). Oh yeah, and did I mention it is free?

This is but the latest sign of a growing rift between Apple and Google. A couple years ago, when the iPhone first launched, Google and Apple had a strong partnership. At the time, Google CEO Eric Schmidt described the relationship as so close that it was akin to merging “without merging. Each company should do the absolutely best thing they can do every time.” Google supposedly didn’t need to creat its own phone, because it could simply create software for the iPhone. And, in fact, some of the best apps on the iPhone—Mail, Maps, YouTube, Search—were developed by Google.

Only two years later, Apple and Google no longer have such a cozy relationship. A new Android phone is now launching every other week, it seems. Feeling the competitive threat, Apple started blocking Google apps such as Google Voice and Latitude from getting on the iPhone, and Schmidt stepped down from Apple’s board (although there were also other reasons for that having to do with antitrust scrutiny).

The tensions really came to a boil around the whole Google Voice saga. As we wrote at the time:

Multiple sources at Google tell us that in informal discussions with Apple over the last few months Apple expressed dismay at the number of core iPhone apps that are powered by Google. Search, maps, YouTube, and other key popular apps are powered by Google. Other than the browser, Apple has little else to call its own other than the core phone, contacts and calendar features.

So Apple starts to back away from letting Google take over the iPhone with all the best apps by rejecting them. And now we have Google’s response: a big middle finger. If Apple is going to make it hard to get on the iPhone, then Google will stop giving Apple its best apps first and use them to make its own Android platform more appealing.

Apple is in a terrible position here because the future of mobile apps are Web apps, and Google excels at making those. Apple needs Google, it’s most dangerous competitor in the mobile Web market, to keep building apps for the iPhone. Google would be foolish not to since the iPhone still has the largest reach of any modern Web phone. But it will no longer be a priority.

The sad thing is that Apple has been here before—with Microsoft. In the late 1990s, Apple had to beg Microsoft to keep building Office for Macs. Now it may be in the same position with Google. There may be more than 85,000 apps in the App Store, but it is only a handful which actually drive purchases. If Google Maps Navigation becomes one of those types of killer apps, Apple might need to do some begging first before Google goes through effort to make it for the iPhone.

Netvibes Delivers A Potent Stream Reader With Wasabi (Beta Invites)

Netvibes Delivers A Potent Stream Reader With Wasabi (Beta Invites)

by Erick Schonfeld on October 28, 2009


Netvibes, original widget homepage, is morphing into something much more interesting. The next version of the service, dubbed Wasabi, is a potent stream reader which consolidates news feeds, blogs, Twitter and Facebook streams, email, and much more in an extremely manageable interface. Wasabi will become available early next week in a private beta, but you can start signing up for it now.

CEO Freddy Mini demonstrated parts of Wasabi at our first Realtime CrunchUp in July. In addition to the traditional widget view, which breaks up your feeds and applications into a grid of boxes on your Netvibes homepage, Wasabi now also has a “smart reader” view. The smart reader borrows from traditional RSS readers in that all the feeds and widgets you subscribe to are presented together in one column, updated in reverse chronological order.

You can see just a list of headlines, or an expanded view with the full feed. It looks similar to Google Reader, except that Netvibes supports more than just RSS feeds. You can import your Twitter and Facebook streams (read-only right now), as well as Gmail, Yahoo Mail, Flickr photos, weather widgets, stock widgets, and more. “Any service that has a stream we can display it,” says Mini.

Rather than scan across 20 boxes, Netvibes users will now have the option to mash everything together and filter simply by what’s been posted most recently. Wasabi has infinite scroll, so you can keep going down until you’ve had enough. There is also a new mosaic view, which shows each item as a visual tile. When you click on a tile, you get an expanded view that allows you to read the item, while keeping a strip of navigational tiles up top (see screenshots below).

On the backend, Netvibes is speeding things up to make the stream as realtime as possible. It is caching content from the most popular feeds and pushing that down to users as soon as there are any updates, and it will also be supporting both the Pubsubhubbub (PuSH), which also launched at the Realtime CrunchUp, and RSSCloud standards aimed at eliminating the lag time inherent in RSS and Atom feeds.

So Wasabi is not only a potent stream reader, it is faster too. I won’t miss the widget view one bit.

NASA launches Ares 1-X test rocket

http://newsclipper.org/#100037


Liftoff!: NASA launches Ares 1-X test rocket

Brizzly introduction



An introduction to Brizzly, the new social media reader from Thing Labs, recorded Sept. 16, 2009. Features highlighted include expanded links & media, groups, muting, direct messaging and photo upload. Visit http://brizzly.com to request an invitation code.

Struggling lobstermen turning to the Internet to sell catch

http://newsclipper.org/#100059


Feeling the Pinch: Struggling lobstermen turning to the Internet to sell catch


How Catch a Piece of Maine Works:

Your lobster trap will be set the day after purchasing and fished for one year. During each fishing trip, your lobsterman will record everything caught from your trap. This data is retrieved when your lobsterman sells his daily catch back at our dock and will be recorded into an online database.
You have a personal lobster account (accessible 24-7) where you can view your trap’s performance (updated every Friday afternoon), manage your catch and schedule shipments with the click of a mouse (shipments may also be scheduled over the phone or by email). Your account will grow as lobsters are caught from your trap and decrease as you request lobsters to be shipped.
You may request your lobsters as soon as they are caught, or you may allow your account to grow and use your lobster at a future date. All shipping is included. Shipments are sent via FedEx overnight delivery throughout the continental U.S.
Simply provide us with the shipping information and we’ll take care of the rest. Live lobsters may be substituted with fresh-frozen lobster tails and fresh picked claw meat. You are guaranteed a minimum of 52 1.5 lb lobsters (totaling over 78bs. worth and also 13 lbs. steamer clams, 13 lbs. mussels, and 52 servings of Maine made desserts).

Your partnership with Catch a Piece of Maine is a complete experience giving you access to a lifestyle shared by only a handful of men and women along the Maine coast. Go to the Store

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Why Are We Fat?

http://newsclipper.org/#100070

Ask Dr. Manny Show: Muffin tops, back fat and beer bellies are all real results of America's food portion distortion. Find out how to get our over-the-top portions under control

Jazz Legends Live in Photo Exhibit

http://newsclipper.org/#100063

A look at the work of jazz photographer Herman Leonard.

Amazing Balance

Tuesday, October 27, 2009

Ben Lilienthal on HiDef Audio, Skype, and conferencing

Ben Lilienthal on HiDef Audio, Skype, and conferencing

Ben Lilienthal at eComm 2008

I talked with Ben Lilienthal last week about his HiDefConferencing.combusiness at Citrix. HiDef is the only conference bridge that lets Skype directly into a call with Skype's high quality audio, established in 2003 alongside Skype.

SJ: What are users' biggest problems with audio conferencing at it is today?

Ben Lilienthal: Cost. Clarity around pricing and expected cost.

How does audio conferencing fit into the world of social software and social media?

I'm not sure it does. We offer asynchronous components that let you upload meeting recordings to blogs and other web sites. Could that fit in? Over half of users use the recording feature.

What does high definitions audio mean to you today? Is that changing?

It means 16x16 or 16x22 [bit rate x sample rate]. It's becoming more prevalent. It's not anything more ubiquitous. When we launched HiDef two years' ago nobody had heard of high definition.

What companies or institutions need to support HD audio for it to be more than a niche offering?

We're seeing it in Skype, Cisco, Polycom (Siren codec). Lots of siloed approaches. I don't know how you make it a ubiquitous standard when they each have their own.

When will we see your iPhone app?

I'm not convinced that you will for the audio.

What do you make of Skype's SILK wideband audio codec release?

It requires a significant engineering effort and we're a little reluctant to make the investment because Skype seems to be eating their young. Nobody else seems to be using SILK. Besides, do I want a relationship with a partner who may throw me out the door?

What capabilities do you want Skype's gateway to offer you that don't exist now? What would you like to improve or change?

We're pretty happy with it. We only use Skype as a means of access to our service. We probably do more than five million minutes a month in Skype traffic.

Citrix has a growing family of services, including GoToMeeting. Will the audio parts of your sister business units be adopting your audio infrastructure? Will HiDef Audio continue under its own name?

We are using the HiDef bridge with our GoToWebinar customers. Starting in the fourth quarter, you'll have the option for HiDef when you buy the toll free option in GoToMeeting.

What are some of the big trends you're following in the conferencing space?

It's a race to the bottom, like what happened to long distance a decade ago. So we're differentiating on quality, ease of use, pricing, packaging. We're selling on features, ease of use.

Integration with web conferencing is a big one. Being able to go to GoToMeeting with high definition, for example.

Multiple points of ingress to a call: phones, Skype, and browser.

See also in Skype Journal:

Rod Ullens: iNum, High Def transport, and the HD codec war

Rod Ullens: iNum, High Def transport, and the HD codec war

Rodrigue Ullens

Rodrigue Ullens, Voxbone CEO, is scheduled to participate in a panel discussion of "HD Carrier Interconnection" at the HD Communications Summittoday. I talked with Rod as he walked between meetings.

[CORRECTION: iNum has not yet deployed Skype's SILK codec.]

Skype Journal: You're going to the HD Summit. What are you announcing?

Rodrigue Ullens: We are announcing the iNum network now supports high definition voice calls. [See news release below the fold.]

There don't seem to be phone handsets that capture voice in high quality. How do you solve the garbage in, garbage out problem?

Our only role is to play the middle man, pretty much. We expect, of course, to receive a voice call in high definition. For example, if today we were supporting the SILK codec. When you call an iNumber from Skype, we would receive the voice call from Skype with the quality that Skype hands it off. It depends of course on the handset and the phone that has transcoded the voice into a high def call. The only thing we do is convert from one codec to another and be the middleman helping networks talk to each other.

We've talked about high def audio for years. Why now?

Because I think it is the right opportunity in the sense that we see more and more networks that do support it. Maybe Skype has had it for a while but there are now other networks that are just coming up right now to support high definition. Same thing for some of the handsets, some of the phones. It's just now getting some momentum. We want to be part of that momentum and enable different networks to talk to each other.

To benefit from high definition it has to be end to end. You still have a lot of networks that support high definition but just in their island.

I think we have another value to bring by having identifiers, item number that support high definition voice calls. And I think just now it's starting to be interesting.

Practically speaking, what is high definition or high quality?

Technically, if you've been able to capture a higher frequency than the one from a traditional phone network. Where you sample eight thousand times per second with eight bits of data per sample; it gives you 64k of data uncompressed. A regular ISDN call.

With high definition you sample more and capture a higher frequency of the voice so you have an impression of almost speaking right next to the person.

The only codecs we've implemented in the network is the G722 codec. It's the first one that's available very easily, without royalty and so on.

Now we're working with Skype to implement SILK. With Skype, when I've made Skype calls and when the speakers are high def and when the person has a high def mic, you really hear the difference.

For high def to become common and widespread, does the industry need to standardize on one or two codecs?

I suppose that's also part of the reason why Skype and everybody is now trying to make its codec the standard one. I don't know who will win. I haven't tested yet, but I have the impression that just like you can transcode from a regular codec to another one, you can transcode between high definition codecs. You will never have just one codec. That's just the way it is; everybody wants to push their codec. That's also why you will always need people facilitating communication between enterprises for a long time. Codecs will coexist for a long time.

tags: , , , , , , , , ,

Call me at +1-510-316-9773, Skype me, follow @skypejournal and @Phil Wolff.
Visit our Skype Journal private roundtable, one of the longest running public Skype chats.

The release:

Voxbone Equips Globally-Local iNum Numbers With High-Definition Voice

IP-to-IP Calls to iNum Numbers Can Be Answered Anywhere and Convey in-the-Room Sound Quality

NEW YORK – Sept. 15, 2009 – Voxbone, a leading provider of international VoIP origination services and telephone numbers to communications service providers, call centers and multinational businesses, today announced that its international, geographically-independent number service, iNum®, now supports high-definition (HD) voice. iNum adds a missing piece – a uniform identifier – to enable HD calling.

As long as both endpoints are HD-enabled, calls to iNum numbers will convey a sound quality that far surpasses traditional circuit-switched telephony.

The new capability, announced at the HD Communications Summit in New York, adds the benefit of in-the-room sound quality to iNum's location neutrality and cost savings on international calls.

Prefaced with the ITU-assigned 883 code, iNum numbers refer to the Internet in the same way that 44 refers internationally to the U.K. and 1 refers to the U.S. A call to an iNum number is routed first to Voxbone, which carries it over the expensive, long-distance leg of the route before delivering it to the appropriate service provider, which terminates the call to its subscriber.

A high-definition voice signal cannot fit through the frequency constraints of Plain Old Telephone Service (POTS) – a fact that limits the HD benefit to end-to-end IP calls. However, most iNum calls should be able to support HD voice because most iNum traffic is transmitted by service providers that have migrated to IP or begun operation as VoIP carriers.

"In equipping our iNum numbers with high-definition voice, we are bringing a key piece – a uniform identifier – to the emerging HD ecosystem," said Rod Ullens, Voxbone CEO. "Many endpoints and a lot of isolated networks, such as Skype, already support HD, but there needs to be a standard way for any service provider to reach a particular HD endpoint. HD-enabled iNum offers the perfect solution."

For example, Ullens said: "The HD voice capability enables a global help desk to publicize one 'local' number for all English-speaking customers anywhere in the world, another for all Spanish-speaking customers, and so on. The clarity of high definition tremendously helps callers to these numbers, who often are listening in their second or third languages or listening to non-native speakers."

In another scenario, a call-conferencing provider could use iNum for an internationally "local" access number. In-the-room voice quality frequently has been noted for alleviating "ear strain" and improving attentiveness on long conference calls.

Voxbone is beginning its HD support with the wideband G.722 codec and plans to add other codecs in the fourth quarter of this year.

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About Voxbone

Headquartered in Brussels, Belgium, Voxbone provides worldwide local and toll-free phone numbers over its own private intercontinental VoIP network. The all-IP architecture of the Voxbone core network enables customers to rapidly deploy new communications services with local presence while reducing costs. It delivers high-quality call origination from 48 countries and 4,000 cities, as well as iNum numbers that enable billing as local calls when dialed through participating carriers anywhere in the world. Through its number inventory, network, self-administered provisioning and comprehensive SIP adherence, Voxbone's global infrastructure enables its customers to expand to international markets quickly and efficiently. Founded in 2002 and privately held, Voxbone is the only carrier licensed in all 27 countries of the European Union. For more information, visit www.voxbone.com.

Photo credit: Copyright 2009 James Duncan Davidson.

Talks Stephen Lawler tours Microsoft Virtual Earth



About this talk

Microsoft's Stephen Lawler gives a whirlwind tour of Virtual Earth, moving up, down and through its hyper-real cityscapes with dazzlingly fluidity, a remarkable feat that requires staggering amounts of data to bring into focus.

Talks Rachel Armstrong: Architecture that repairs itself?



About this talk

Venice, Italy is sinking. To save it, Rachel Armstrong says we need to outgrow architecture made of inert materials and, well, make architecture that grows itself. She proposes a not-quite-alive material that does its own repairs and sequesters carbon, too.

Brainware: Learning

Brainware: Learning

Brainware: Generation-Y

Brainware: Generation-Y

Brainware: Job search skills

Brainware: Job search skills

Sunday, October 25, 2009

Ellsberg: From Vietnam to Afghanistan



Ellsberg: From Vietnam to Afghanistan

Ellsberg: As President Obama decides what to do in Afghanistan he must learn the lessons of Vietnam

This is a short documentation of fixing my kitchen lamp with my MakerBot.




This is a short documentation of fixing my kitchen lamp with my MakerBot.

http://www.thingiverse.com/

MakerBot Unboxing



They Might Be Giants have been, since I was maybe twelve, one of my all-time favorite bands ever, so naturally I was pretty elated when I found this video where TMBG sings the praises of CAD, and by extension digital manufacture. This process of, as TMBG puts it, turning “a thought into an object,” is really pivotal to the future, and I am pretty much tickled pink that they’re using part of their album Here Comes Science to introduce young people to CAD.

Also the song is really fun.

Symbolism Isn't Enough

Symbolism Isn't Enough

The reason behind any holiday is often forgotten. A well crafted epipheo can inspire and educate and bring awareness to things that matter.


How the Internet Changed Advertising



How the Internet Changed Advertising

New technology demands a new way to communicate. The internet is built around people searching for information and sharing their experiences with others.

This epipheo sets out help you rethink the way you celebrate Christmas.

Saturday, October 24, 2009

Zynga

Zynga
Zynga is a network of gaming applications built off of classic games like Poker, Battleship, and Attack!. The games are found on social networks like Facebook and Bebo.

In addition to making their own games, the company has created a network which allows third party developers to become part of the Zynga network. Zynga claims to be the largest social game network on the web with self published numbers of 1.3 million daily active users and 20 million registered users (as of 7/08).

Among the site’s founders is Tribe founder Mark Pincus.




If you want to get Mark Pincus, founder and CEO of Zynga, hot under the collar, just ask him if he thinks Lightspeed Venture Partner's Jeremy Liew is right when he says social gaming is a marketing channel not a category. (See Liew's post)

"I cannot say how wrong Jeremy is," said Pincus, in this first part of our interview on how the Internet has changed our culture, and particularly the way we play games. Pincus believes that believing social gaming is just a marketing channel is as shortsighted as saying the Web is just a marketing channel. Clearly, with the emergence of eBay, Amazon, Google and Facebook, the Web is not just a promotional tool.

In fact, Pincus would go so far as saying that "social gaming is the next-generation of social networking."

Here's an edited version of the interview.

BF: What's the biggest change in online gaming in the past five years?

MP: The biggest change in online gaming in the past five years is that it's gotten social and increasingly mainstream. If you look at big categories over the past five years, they were either MMOs, like World of Warcraft, which were social, but were for hardcore gamers. The other large category of online gaming was the download market, which was inherently a single-player game. It unlocked free-to-play games, but it was on the growth trajectory of individual game play. What we’ve seen is a much more casual and mass-market audience that has embraced gaming. The single most important thing that’s happened in online gaming is Facebook and social networks. It's made it really easy for you to play games with your real friends.
The idea of playing an online gaming on a gaming site where you had a fake screen name, to me is one step less cringy than porn. If you were playing games with your mom or stepson, people would say, 'Oh Wow. You have five minutes of free time and you're connecting with real people in your life. The idea of socializing with your friends, it’s possibly the next-generation of social networking.

BF: Zynga has 45 million monthly unique visitors playing games. What is the most fascinating thing you’ve learned about human nature as you watch people play games?

MP: The more we make it social in the sense that they’re coming together for this cocktail party and people are connecting with their real friends, there’s this magical power to that. The way they behave changes. This sense of people wanting to connect with real friends and wanting to build social capital, is powerful.
We turned on gifting. The rate at which people gave gifts to friends was high. Giving an interactive dog in YoVille is a popular thing to do. It costs a couple bucks, but it's a rare gift. The idea of status is similar to what we see in our everyday lives.

BF: Some people, like LightSpeed Venture's Jeremy Liew, say social gaming is not a category, it’s a way to market games. What do you say to that?

MP: That approach failed. Electronic Arts and Pogo launched games using social networks as a channel, and the numbers show that games created for the medium were far more successful. To me, what Jeremy is saying is similar to what people said a decade ago about the Internet. They said that Web pages were just a place to put a brochure. Every one said it was brochure-ware. They said it wasn’t a medium, but a marketing channel. They were wrong. I think the leading social games are going to be created for the medium. There’s so much that you can unlock in a new social experience. What about asynchronis games, like Scrabulous? Where did that exist before? The fact that you can now play a game and shift time and space - that’s a new experience that’s bringing a new audience who’d never play before. I cannot say enough how wrong Jeremy is. The future will prove it out. I believe social gaming will subsume all online gaming. I believe casual gaming will be referred to as social gaming. Social gaming will be bigger in terms of revenue and audience. Social gaming has a potential to make gaming mass market by Web standards. When I say Web standards, I mean a third to half had done something last month. I believe online gaming will get there.

(Stay tuned for the second part of this interview with Pincus in the coming weeks)

Monday, October 19, 2009

EiC Sept 2009 - Endpoint-Don't test pupils, talk to them

EiC Sept 2009 - Endpoint

Teachers are well aware there can be a wide variation in the knowledge and understanding among pupils in a class. When interviewing students in one school, I was told by Y7 (11-year old) pupil Daniel that the three states of matter were 'solid, liquid and gas'. He went on to explain that: 'a solid's particles are close together and they vibrate because all particles move. A liquid's are able to move round more, but they're still attached, and the gas [particles] are as far apart as possible, and they fly around really fast'.

I imagine that had the class teacher heard this response, she would have been satisfied with the boy's learning and her own teaching. However, another pupil could experience the same teaching with very different results. When I asked Jason what he was studying in the class he said, 'changing states and the three states of matter, and if burning is irreversible, and if "stuff" is a state of matter'. What he had taken away from this was that 'fire is not a state'. When I asked him what the three states of matter are, he suggested 'burning, freezing and melting'.

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Chemistry World - China

Chemistry World: China brings you the most important news on chemical science, business and policy in China, along with the global perspective of its sister publication, Chemistry World. Subscribe to our monthly magazine for FREE today - it's the best way to keep up to date with the world of chemistry.

Chemistry World - the latest chemical science news articles

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Full Journal Search - Chemistry World

Use our powerful search tool to find articles published by the RSC from 1841 to the present day.

Full Journal Search

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EC pushes renewables research

EC pushes renewables research

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Chemistry in its element

Chemistry in its element

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Chemistry World blog - 50 days to save the world

Chemistry World blog - 50 days to save the world

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