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Friday, June 03, 2011

Adam Bosworth Unveils Keas, The Game That Keeps You Healthy




After two years in stealth, Adam Bosworth is finally ready to start talking about his health startup Keas. Keas is not a Mint for health, although it began that way. Bosworth, who previously launched Google Health at Google and before that was known as the father of XML at Microsoft, founded Keas two years ago with $10 million from Ignition Partners and Atlas Venture. He thought he would build a Mint for health, but discovered that people don’t want to measure their health. So instead, he turned it into a game.

Keas is a game that keeps you healthy. You pick three goals a week, which can range from exercise to eating more fruits and vegetables to reducing stress. You get points for accomplishing your goals and for taking health quizes. If your company signs up for it, you can get rewards as well, including cash (HR departments are willing to pay for programs that will keep employees healthy and productive).

Bosworth came by the TCTV studios in New York City earlier this week for an interview, which you can watch above. He already has 10 companies including Quest Diagnostics and Novartis with about 1,000 employees each testing out the system in a private beta. But it is now public, and you can play here.

One of the key differences between Keas and something like Virgin Health is that Keas is inherently social. You join a team of your co-workers and everyone has to achieve goals together in order to level up in the game, so that encourages players to support each other.

Keas also takes a completely different approach than Google Health, which Bosworth helped to start. I asked Bosworth why Google Health never really took off. His answer in the video clip below is that Google Health never asked, “What could they do that people would want?” Instead. “they basically offerd a placeto store data.” People don’t want to store data, they want to have fun.

Guy Creates Smaller Version of Real Life Android-Powered Labyrinth in Under a Day [Video]



Google came to I/O this year with a life-sized Labyrinth game controlled with nothing but a Motorola XOOM. We were pretty awed by it and excited to see what else would be done with the Android Open Accessory ADK. The first, outside of the official demos we saw at Google I/O, seems to be a clone of that Labyrinth game, except it’s a million times smaller and uses a phone ( Nexus One instead of a tablet.

The engineer said he started the project – hardware, software and all – at 7pm and was finished at 5am. That’s exactly the type of turn-around developers like to hear when it comes to creating prototypes ahead of a deadline. We’re not sure how long it’d take to develop a more robust and advanced system, but hobbyist and beginners should rest easy knowing that it’s easy to get started with. (The engineer stated that his only prior experience with Android was a “Hello World” application using the demokit and accelerometer samples from the web.) Check the video out above. [Thanks Tipster!]

Acer Iconia Smart

Western Amlogic ARM setop

Malata's 7 inch tablet

Multi-mode notebook

Viewsonic Viewpad7x

Rockchip tablet

HTC Flyer Benchmark