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Wednesday, October 28, 2009

Google Should Make Apple Beg For Maps Navigation

Google Should Make Apple Beg For Maps Navigation
by Erick Schonfeld on October 28, 2009

When Google announced what is clearly thebest car navigation application on any mobile today, it didn’t just take a swipe at GPS navigation companies such as Garmin and TomTom. It took a swipe at Apple.

Beyond the advanced features of the Google Maps Navigation app (voice search, crowdsourced traffic data, Street View navigation), what makes the app noteworthy is that it launched on Google’s own Android phones first rather than on the iPhone. By doing so, Google is putting Apple on notice that it is no longer reserving its best apps for the iPhone.

Navigation apps are a key category for mobile phones, and the iPhone is for once at a disadvantage here. Even the paid navigation apps in the iTunes store can’t compete because Google’s new navigation app is an extension (albeit a customized one) of its search engine. When a navigation app becomes an interface to Google’s massive search engine, it begins to deliver things that GPS app developers like Garmin and TomTom will never be able to build (search along a route, natural language search). Oh yeah, and did I mention it is free?

This is but the latest sign of a growing rift between Apple and Google. A couple years ago, when the iPhone first launched, Google and Apple had a strong partnership. At the time, Google CEO Eric Schmidt described the relationship as so close that it was akin to merging “without merging. Each company should do the absolutely best thing they can do every time.” Google supposedly didn’t need to creat its own phone, because it could simply create software for the iPhone. And, in fact, some of the best apps on the iPhone—Mail, Maps, YouTube, Search—were developed by Google.

Only two years later, Apple and Google no longer have such a cozy relationship. A new Android phone is now launching every other week, it seems. Feeling the competitive threat, Apple started blocking Google apps such as Google Voice and Latitude from getting on the iPhone, and Schmidt stepped down from Apple’s board (although there were also other reasons for that having to do with antitrust scrutiny).

The tensions really came to a boil around the whole Google Voice saga. As we wrote at the time:

Multiple sources at Google tell us that in informal discussions with Apple over the last few months Apple expressed dismay at the number of core iPhone apps that are powered by Google. Search, maps, YouTube, and other key popular apps are powered by Google. Other than the browser, Apple has little else to call its own other than the core phone, contacts and calendar features.

So Apple starts to back away from letting Google take over the iPhone with all the best apps by rejecting them. And now we have Google’s response: a big middle finger. If Apple is going to make it hard to get on the iPhone, then Google will stop giving Apple its best apps first and use them to make its own Android platform more appealing.

Apple is in a terrible position here because the future of mobile apps are Web apps, and Google excels at making those. Apple needs Google, it’s most dangerous competitor in the mobile Web market, to keep building apps for the iPhone. Google would be foolish not to since the iPhone still has the largest reach of any modern Web phone. But it will no longer be a priority.

The sad thing is that Apple has been here before—with Microsoft. In the late 1990s, Apple had to beg Microsoft to keep building Office for Macs. Now it may be in the same position with Google. There may be more than 85,000 apps in the App Store, but it is only a handful which actually drive purchases. If Google Maps Navigation becomes one of those types of killer apps, Apple might need to do some begging first before Google goes through effort to make it for the iPhone.

Netvibes Delivers A Potent Stream Reader With Wasabi (Beta Invites)

Netvibes Delivers A Potent Stream Reader With Wasabi (Beta Invites)

by Erick Schonfeld on October 28, 2009


Netvibes, original widget homepage, is morphing into something much more interesting. The next version of the service, dubbed Wasabi, is a potent stream reader which consolidates news feeds, blogs, Twitter and Facebook streams, email, and much more in an extremely manageable interface. Wasabi will become available early next week in a private beta, but you can start signing up for it now.

CEO Freddy Mini demonstrated parts of Wasabi at our first Realtime CrunchUp in July. In addition to the traditional widget view, which breaks up your feeds and applications into a grid of boxes on your Netvibes homepage, Wasabi now also has a “smart reader” view. The smart reader borrows from traditional RSS readers in that all the feeds and widgets you subscribe to are presented together in one column, updated in reverse chronological order.

You can see just a list of headlines, or an expanded view with the full feed. It looks similar to Google Reader, except that Netvibes supports more than just RSS feeds. You can import your Twitter and Facebook streams (read-only right now), as well as Gmail, Yahoo Mail, Flickr photos, weather widgets, stock widgets, and more. “Any service that has a stream we can display it,” says Mini.

Rather than scan across 20 boxes, Netvibes users will now have the option to mash everything together and filter simply by what’s been posted most recently. Wasabi has infinite scroll, so you can keep going down until you’ve had enough. There is also a new mosaic view, which shows each item as a visual tile. When you click on a tile, you get an expanded view that allows you to read the item, while keeping a strip of navigational tiles up top (see screenshots below).

On the backend, Netvibes is speeding things up to make the stream as realtime as possible. It is caching content from the most popular feeds and pushing that down to users as soon as there are any updates, and it will also be supporting both the Pubsubhubbub (PuSH), which also launched at the Realtime CrunchUp, and RSSCloud standards aimed at eliminating the lag time inherent in RSS and Atom feeds.

So Wasabi is not only a potent stream reader, it is faster too. I won’t miss the widget view one bit.

NASA launches Ares 1-X test rocket

http://newsclipper.org/#100037


Liftoff!: NASA launches Ares 1-X test rocket

Brizzly introduction



An introduction to Brizzly, the new social media reader from Thing Labs, recorded Sept. 16, 2009. Features highlighted include expanded links & media, groups, muting, direct messaging and photo upload. Visit http://brizzly.com to request an invitation code.

Struggling lobstermen turning to the Internet to sell catch

http://newsclipper.org/#100059


Feeling the Pinch: Struggling lobstermen turning to the Internet to sell catch


How Catch a Piece of Maine Works:

Your lobster trap will be set the day after purchasing and fished for one year. During each fishing trip, your lobsterman will record everything caught from your trap. This data is retrieved when your lobsterman sells his daily catch back at our dock and will be recorded into an online database.
You have a personal lobster account (accessible 24-7) where you can view your trap’s performance (updated every Friday afternoon), manage your catch and schedule shipments with the click of a mouse (shipments may also be scheduled over the phone or by email). Your account will grow as lobsters are caught from your trap and decrease as you request lobsters to be shipped.
You may request your lobsters as soon as they are caught, or you may allow your account to grow and use your lobster at a future date. All shipping is included. Shipments are sent via FedEx overnight delivery throughout the continental U.S.
Simply provide us with the shipping information and we’ll take care of the rest. Live lobsters may be substituted with fresh-frozen lobster tails and fresh picked claw meat. You are guaranteed a minimum of 52 1.5 lb lobsters (totaling over 78bs. worth and also 13 lbs. steamer clams, 13 lbs. mussels, and 52 servings of Maine made desserts).

Your partnership with Catch a Piece of Maine is a complete experience giving you access to a lifestyle shared by only a handful of men and women along the Maine coast. Go to the Store

Become a Catch a Piece of Maine partner—let us share our passion, excitement and way of life with you.

Why Are We Fat?

http://newsclipper.org/#100070

Ask Dr. Manny Show: Muffin tops, back fat and beer bellies are all real results of America's food portion distortion. Find out how to get our over-the-top portions under control

Jazz Legends Live in Photo Exhibit

http://newsclipper.org/#100063

A look at the work of jazz photographer Herman Leonard.

Amazing Balance

Tuesday, October 27, 2009

Ben Lilienthal on HiDef Audio, Skype, and conferencing

Ben Lilienthal on HiDef Audio, Skype, and conferencing

Ben Lilienthal at eComm 2008

I talked with Ben Lilienthal last week about his HiDefConferencing.combusiness at Citrix. HiDef is the only conference bridge that lets Skype directly into a call with Skype's high quality audio, established in 2003 alongside Skype.

SJ: What are users' biggest problems with audio conferencing at it is today?

Ben Lilienthal: Cost. Clarity around pricing and expected cost.

How does audio conferencing fit into the world of social software and social media?

I'm not sure it does. We offer asynchronous components that let you upload meeting recordings to blogs and other web sites. Could that fit in? Over half of users use the recording feature.

What does high definitions audio mean to you today? Is that changing?

It means 16x16 or 16x22 [bit rate x sample rate]. It's becoming more prevalent. It's not anything more ubiquitous. When we launched HiDef two years' ago nobody had heard of high definition.

What companies or institutions need to support HD audio for it to be more than a niche offering?

We're seeing it in Skype, Cisco, Polycom (Siren codec). Lots of siloed approaches. I don't know how you make it a ubiquitous standard when they each have their own.

When will we see your iPhone app?

I'm not convinced that you will for the audio.

What do you make of Skype's SILK wideband audio codec release?

It requires a significant engineering effort and we're a little reluctant to make the investment because Skype seems to be eating their young. Nobody else seems to be using SILK. Besides, do I want a relationship with a partner who may throw me out the door?

What capabilities do you want Skype's gateway to offer you that don't exist now? What would you like to improve or change?

We're pretty happy with it. We only use Skype as a means of access to our service. We probably do more than five million minutes a month in Skype traffic.

Citrix has a growing family of services, including GoToMeeting. Will the audio parts of your sister business units be adopting your audio infrastructure? Will HiDef Audio continue under its own name?

We are using the HiDef bridge with our GoToWebinar customers. Starting in the fourth quarter, you'll have the option for HiDef when you buy the toll free option in GoToMeeting.

What are some of the big trends you're following in the conferencing space?

It's a race to the bottom, like what happened to long distance a decade ago. So we're differentiating on quality, ease of use, pricing, packaging. We're selling on features, ease of use.

Integration with web conferencing is a big one. Being able to go to GoToMeeting with high definition, for example.

Multiple points of ingress to a call: phones, Skype, and browser.

See also in Skype Journal:

Rod Ullens: iNum, High Def transport, and the HD codec war

Rod Ullens: iNum, High Def transport, and the HD codec war

Rodrigue Ullens

Rodrigue Ullens, Voxbone CEO, is scheduled to participate in a panel discussion of "HD Carrier Interconnection" at the HD Communications Summittoday. I talked with Rod as he walked between meetings.

[CORRECTION: iNum has not yet deployed Skype's SILK codec.]

Skype Journal: You're going to the HD Summit. What are you announcing?

Rodrigue Ullens: We are announcing the iNum network now supports high definition voice calls. [See news release below the fold.]

There don't seem to be phone handsets that capture voice in high quality. How do you solve the garbage in, garbage out problem?

Our only role is to play the middle man, pretty much. We expect, of course, to receive a voice call in high definition. For example, if today we were supporting the SILK codec. When you call an iNumber from Skype, we would receive the voice call from Skype with the quality that Skype hands it off. It depends of course on the handset and the phone that has transcoded the voice into a high def call. The only thing we do is convert from one codec to another and be the middleman helping networks talk to each other.

We've talked about high def audio for years. Why now?

Because I think it is the right opportunity in the sense that we see more and more networks that do support it. Maybe Skype has had it for a while but there are now other networks that are just coming up right now to support high definition. Same thing for some of the handsets, some of the phones. It's just now getting some momentum. We want to be part of that momentum and enable different networks to talk to each other.

To benefit from high definition it has to be end to end. You still have a lot of networks that support high definition but just in their island.

I think we have another value to bring by having identifiers, item number that support high definition voice calls. And I think just now it's starting to be interesting.

Practically speaking, what is high definition or high quality?

Technically, if you've been able to capture a higher frequency than the one from a traditional phone network. Where you sample eight thousand times per second with eight bits of data per sample; it gives you 64k of data uncompressed. A regular ISDN call.

With high definition you sample more and capture a higher frequency of the voice so you have an impression of almost speaking right next to the person.

The only codecs we've implemented in the network is the G722 codec. It's the first one that's available very easily, without royalty and so on.

Now we're working with Skype to implement SILK. With Skype, when I've made Skype calls and when the speakers are high def and when the person has a high def mic, you really hear the difference.

For high def to become common and widespread, does the industry need to standardize on one or two codecs?

I suppose that's also part of the reason why Skype and everybody is now trying to make its codec the standard one. I don't know who will win. I haven't tested yet, but I have the impression that just like you can transcode from a regular codec to another one, you can transcode between high definition codecs. You will never have just one codec. That's just the way it is; everybody wants to push their codec. That's also why you will always need people facilitating communication between enterprises for a long time. Codecs will coexist for a long time.

tags: , , , , , , , , ,

Call me at +1-510-316-9773, Skype me, follow @skypejournal and @Phil Wolff.
Visit our Skype Journal private roundtable, one of the longest running public Skype chats.

The release:

Voxbone Equips Globally-Local iNum Numbers With High-Definition Voice

IP-to-IP Calls to iNum Numbers Can Be Answered Anywhere and Convey in-the-Room Sound Quality

NEW YORK – Sept. 15, 2009 – Voxbone, a leading provider of international VoIP origination services and telephone numbers to communications service providers, call centers and multinational businesses, today announced that its international, geographically-independent number service, iNum®, now supports high-definition (HD) voice. iNum adds a missing piece – a uniform identifier – to enable HD calling.

As long as both endpoints are HD-enabled, calls to iNum numbers will convey a sound quality that far surpasses traditional circuit-switched telephony.

The new capability, announced at the HD Communications Summit in New York, adds the benefit of in-the-room sound quality to iNum's location neutrality and cost savings on international calls.

Prefaced with the ITU-assigned 883 code, iNum numbers refer to the Internet in the same way that 44 refers internationally to the U.K. and 1 refers to the U.S. A call to an iNum number is routed first to Voxbone, which carries it over the expensive, long-distance leg of the route before delivering it to the appropriate service provider, which terminates the call to its subscriber.

A high-definition voice signal cannot fit through the frequency constraints of Plain Old Telephone Service (POTS) – a fact that limits the HD benefit to end-to-end IP calls. However, most iNum calls should be able to support HD voice because most iNum traffic is transmitted by service providers that have migrated to IP or begun operation as VoIP carriers.

"In equipping our iNum numbers with high-definition voice, we are bringing a key piece – a uniform identifier – to the emerging HD ecosystem," said Rod Ullens, Voxbone CEO. "Many endpoints and a lot of isolated networks, such as Skype, already support HD, but there needs to be a standard way for any service provider to reach a particular HD endpoint. HD-enabled iNum offers the perfect solution."

For example, Ullens said: "The HD voice capability enables a global help desk to publicize one 'local' number for all English-speaking customers anywhere in the world, another for all Spanish-speaking customers, and so on. The clarity of high definition tremendously helps callers to these numbers, who often are listening in their second or third languages or listening to non-native speakers."

In another scenario, a call-conferencing provider could use iNum for an internationally "local" access number. In-the-room voice quality frequently has been noted for alleviating "ear strain" and improving attentiveness on long conference calls.

Voxbone is beginning its HD support with the wideband G.722 codec and plans to add other codecs in the fourth quarter of this year.

# # #

About Voxbone

Headquartered in Brussels, Belgium, Voxbone provides worldwide local and toll-free phone numbers over its own private intercontinental VoIP network. The all-IP architecture of the Voxbone core network enables customers to rapidly deploy new communications services with local presence while reducing costs. It delivers high-quality call origination from 48 countries and 4,000 cities, as well as iNum numbers that enable billing as local calls when dialed through participating carriers anywhere in the world. Through its number inventory, network, self-administered provisioning and comprehensive SIP adherence, Voxbone's global infrastructure enables its customers to expand to international markets quickly and efficiently. Founded in 2002 and privately held, Voxbone is the only carrier licensed in all 27 countries of the European Union. For more information, visit www.voxbone.com.

Photo credit: Copyright 2009 James Duncan Davidson.

Talks Stephen Lawler tours Microsoft Virtual Earth



About this talk

Microsoft's Stephen Lawler gives a whirlwind tour of Virtual Earth, moving up, down and through its hyper-real cityscapes with dazzlingly fluidity, a remarkable feat that requires staggering amounts of data to bring into focus.

Talks Rachel Armstrong: Architecture that repairs itself?



About this talk

Venice, Italy is sinking. To save it, Rachel Armstrong says we need to outgrow architecture made of inert materials and, well, make architecture that grows itself. She proposes a not-quite-alive material that does its own repairs and sequesters carbon, too.

Brainware: Learning

Brainware: Learning

Brainware: Generation-Y

Brainware: Generation-Y

Brainware: Job search skills

Brainware: Job search skills

Sunday, October 25, 2009

Ellsberg: From Vietnam to Afghanistan



Ellsberg: From Vietnam to Afghanistan

Ellsberg: As President Obama decides what to do in Afghanistan he must learn the lessons of Vietnam

This is a short documentation of fixing my kitchen lamp with my MakerBot.




This is a short documentation of fixing my kitchen lamp with my MakerBot.

http://www.thingiverse.com/

MakerBot Unboxing



They Might Be Giants have been, since I was maybe twelve, one of my all-time favorite bands ever, so naturally I was pretty elated when I found this video where TMBG sings the praises of CAD, and by extension digital manufacture. This process of, as TMBG puts it, turning “a thought into an object,” is really pivotal to the future, and I am pretty much tickled pink that they’re using part of their album Here Comes Science to introduce young people to CAD.

Also the song is really fun.

Symbolism Isn't Enough

Symbolism Isn't Enough

The reason behind any holiday is often forgotten. A well crafted epipheo can inspire and educate and bring awareness to things that matter.


How the Internet Changed Advertising



How the Internet Changed Advertising

New technology demands a new way to communicate. The internet is built around people searching for information and sharing their experiences with others.

This epipheo sets out help you rethink the way you celebrate Christmas.

Saturday, October 24, 2009

Zynga

Zynga
Zynga is a network of gaming applications built off of classic games like Poker, Battleship, and Attack!. The games are found on social networks like Facebook and Bebo.

In addition to making their own games, the company has created a network which allows third party developers to become part of the Zynga network. Zynga claims to be the largest social game network on the web with self published numbers of 1.3 million daily active users and 20 million registered users (as of 7/08).

Among the site’s founders is Tribe founder Mark Pincus.




If you want to get Mark Pincus, founder and CEO of Zynga, hot under the collar, just ask him if he thinks Lightspeed Venture Partner's Jeremy Liew is right when he says social gaming is a marketing channel not a category. (See Liew's post)

"I cannot say how wrong Jeremy is," said Pincus, in this first part of our interview on how the Internet has changed our culture, and particularly the way we play games. Pincus believes that believing social gaming is just a marketing channel is as shortsighted as saying the Web is just a marketing channel. Clearly, with the emergence of eBay, Amazon, Google and Facebook, the Web is not just a promotional tool.

In fact, Pincus would go so far as saying that "social gaming is the next-generation of social networking."

Here's an edited version of the interview.

BF: What's the biggest change in online gaming in the past five years?

MP: The biggest change in online gaming in the past five years is that it's gotten social and increasingly mainstream. If you look at big categories over the past five years, they were either MMOs, like World of Warcraft, which were social, but were for hardcore gamers. The other large category of online gaming was the download market, which was inherently a single-player game. It unlocked free-to-play games, but it was on the growth trajectory of individual game play. What we’ve seen is a much more casual and mass-market audience that has embraced gaming. The single most important thing that’s happened in online gaming is Facebook and social networks. It's made it really easy for you to play games with your real friends.
The idea of playing an online gaming on a gaming site where you had a fake screen name, to me is one step less cringy than porn. If you were playing games with your mom or stepson, people would say, 'Oh Wow. You have five minutes of free time and you're connecting with real people in your life. The idea of socializing with your friends, it’s possibly the next-generation of social networking.

BF: Zynga has 45 million monthly unique visitors playing games. What is the most fascinating thing you’ve learned about human nature as you watch people play games?

MP: The more we make it social in the sense that they’re coming together for this cocktail party and people are connecting with their real friends, there’s this magical power to that. The way they behave changes. This sense of people wanting to connect with real friends and wanting to build social capital, is powerful.
We turned on gifting. The rate at which people gave gifts to friends was high. Giving an interactive dog in YoVille is a popular thing to do. It costs a couple bucks, but it's a rare gift. The idea of status is similar to what we see in our everyday lives.

BF: Some people, like LightSpeed Venture's Jeremy Liew, say social gaming is not a category, it’s a way to market games. What do you say to that?

MP: That approach failed. Electronic Arts and Pogo launched games using social networks as a channel, and the numbers show that games created for the medium were far more successful. To me, what Jeremy is saying is similar to what people said a decade ago about the Internet. They said that Web pages were just a place to put a brochure. Every one said it was brochure-ware. They said it wasn’t a medium, but a marketing channel. They were wrong. I think the leading social games are going to be created for the medium. There’s so much that you can unlock in a new social experience. What about asynchronis games, like Scrabulous? Where did that exist before? The fact that you can now play a game and shift time and space - that’s a new experience that’s bringing a new audience who’d never play before. I cannot say enough how wrong Jeremy is. The future will prove it out. I believe social gaming will subsume all online gaming. I believe casual gaming will be referred to as social gaming. Social gaming will be bigger in terms of revenue and audience. Social gaming has a potential to make gaming mass market by Web standards. When I say Web standards, I mean a third to half had done something last month. I believe online gaming will get there.

(Stay tuned for the second part of this interview with Pincus in the coming weeks)

Monday, October 19, 2009

EiC Sept 2009 - Endpoint-Don't test pupils, talk to them

EiC Sept 2009 - Endpoint

Teachers are well aware there can be a wide variation in the knowledge and understanding among pupils in a class. When interviewing students in one school, I was told by Y7 (11-year old) pupil Daniel that the three states of matter were 'solid, liquid and gas'. He went on to explain that: 'a solid's particles are close together and they vibrate because all particles move. A liquid's are able to move round more, but they're still attached, and the gas [particles] are as far apart as possible, and they fly around really fast'.

I imagine that had the class teacher heard this response, she would have been satisfied with the boy's learning and her own teaching. However, another pupil could experience the same teaching with very different results. When I asked Jason what he was studying in the class he said, 'changing states and the three states of matter, and if burning is irreversible, and if "stuff" is a state of matter'. What he had taken away from this was that 'fire is not a state'. When I asked him what the three states of matter are, he suggested 'burning, freezing and melting'.

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Chemistry World - China

Chemistry World: China brings you the most important news on chemical science, business and policy in China, along with the global perspective of its sister publication, Chemistry World. Subscribe to our monthly magazine for FREE today - it's the best way to keep up to date with the world of chemistry.

Chemistry World - the latest chemical science news articles

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Full Journal Search - Chemistry World

Use our powerful search tool to find articles published by the RSC from 1841 to the present day.

Full Journal Search

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EC pushes renewables research

EC pushes renewables research

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Chemistry in its element

Chemistry in its element

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Chemistry World blog - 50 days to save the world

Chemistry World blog - 50 days to save the world

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Tuesday, October 13, 2009

Reinvent desktop human-computer interaction

Here it is: my crazy summer project to reinvent desktop human-computer interaction.

This video examines the benefits and limitations inherent in current mouse-based and window-oriented interfaces, the problems facing other potential solutions, and visualizes my proposal for a completely new way of interacting with desktop computers.

There's more information at 10gui.com .


10/GUI from C. Miller on Vimeo.

Sunday, October 11, 2009

SEPTEMBER 26, 2009 - A Prairie Home Companion

SEPTEMBER 26, 2009


This week on A Prairie Home Companion, it's our broadcast season opener, followed by the traditional street dance, and meatloaf supper. With special guests, The Sam Bush Band, Salsa Del Soul, and singer-songwriters Connie Evingson, Sarah Jarosz, and Andra Suchy. Also with us, the Royal Academy of Radio Actors; Tim Russell, Sue Scott, and Tom Keith, The Guy's All-Star Shoe Band, and The News from Lake Wobegon.

http://prairiehome.publicradio.org/www_publicradio/tools/media_player/popup.php?name=phc/2009/09/26/phc_20090926_64


Show Segments
Listen to individual segments as listed below

Segment 1
00:00:00 - Logo
00:00:13 - Tishomingo Blues
00:04:21 - "I Will" - GK, Andra, band
00:05:29 - "You Asked Me To" - GK, Andra, Shoe Band
00:09:24 - The Lives of the Cowboys script
00:18:32 - "Somewhere Over the Rainbow" - Connie Evingson and band
00:20:30 - "Nobody's Dirty Business" - Pat Donohue and band
00:23:40 - GK talks with Sam Bush
00:24:26 - "Circles Around Me" - Sam Bush Band
00:27:55 - "Out on the Ocean" - Sam Bush Band
00:30:52 - Powdermilk Biscuit Break
Segment 2
00:34:34 - "Just Someone I Used to Know" - GK, Andra, band
00:37:50 - GK intros Sarah Jarosz
00:39:16 - "Song Up in Her Head" - Sarah Jarosz and Shoe Band
00:42:12 - GK talks about Sarah
00:43:42 - "Come on Up to the House" - Sarah Jarosz and Shoe Band
00:47:42 - Guy Noir script
00:59:00 - GK talks with Sam Bush
00:59:29 - "You Left Me Alone" - Sam Bush Band
01:03:00 - CC Rider- Pat Donohue, GK, Andra, Shoe band, Shai Hayo
01:09:00 - "Exactly Like You" - Guy's All-Star Shoe Band/Intermission
Segment 3
01:12:46 - Greetings
01:16:53 - GK talks with Connie Evingson
01:17:40 - "Autumn Leaves" - Connie Evingson
01:19:40 - The Rules script (with ‘Blue Eyes Crying in the Rain')
01:28:22 - GK talks more with Sarah
01:29:27 - "Edge of a Dream" - Sarah Jarosz
Segment 4
01:32:52 - The News From Lake Wobegon
Segment 5
01:45:13 - "Gettin' Back into It" - The Guy's All-Star Shoe Band
01:47:36 - GK announces street dance
01:48:27 - "Mingle" - GK and band
01:51:10 - GK intros Sam Bush Band one more time
01:51:30 - "Whisper My Name" - Sam Bush Band
01:54:25 - Credits, Salsa dancers

Saturday, October 10, 2009

OCTOBER 3, 2009 A Prairie Home Companion

OCTOBER 3, 2009

Coming to you this week on A Prairie Home Companion, we're broadcasting from the Fitzgerald Theater. Special guests Jeff Tweedy and the alt-rock boys of Wilco will bring the noise while bluegrass belle Patty Loveless will lend us her mountain soul. Also with us, The Royal Academy of Radio Actors; Tim Russell, Sue Scott, and Tom Keith, the Guy's All-Star Shoe Band, and The News from Lake Wobegon.

http://prairiehome.publicradio.org/www_publicradio/tools/media_player/popup.php?name=phc/2009/10/03/phc_20091003_64

Show Segments
Listen to individual segments as listed below

Segment 1
00:00:00 - Logo
00:00:13 - Tishomingo Blues
00:02:44 - GK talks about adversity being good for you
00:04:11 - Hard Times medley - GK and Shoe Band
00:05:26 - Unfriended - GK and Shoe Band
00:09:30 - Skunk script
00:11:08 - Rockin' Past Bedtime - Guy's All-Star Shoe Band
00:13:15 - GK intros Wilco
00:15:08 - One By One - Wilco
00:18:50 - GK talks with Wilco about their tour
00:19:16 - Deeper Down - Wilco
00:22:33 - Cowboys script
00:29:54 - Powdermilk Biscuit Break
Segment 2
00:31:40 - GK talks about the Ford Museum in Michigan
00:33:03 - Grandfather's Clock- GK and band
00:37:19 - Guy Noir script
00:51:00 - GK intros Patty Loveless
00:51:47 - Busted - Patty Loveless Band
00:55:46 - Prisoner's Tears - Patty Loveless Band
01:00:24 - GK talks about fall, September, mushrooms
01:02:27 - I Saw Her Standing There (Intermission)
Segment 3
01:06:40 - Back to the 2nd half, Home on the Range, greetings
01:11:58 - Whatever Floats Your Boat- GK and band
01:16:48 - Rhubarb script
01:20:45 - GK intros Patty Loveless's band, talks with Patty Loveless
01:21:56 - Handful of Dust- Patty Loveless Band
01:25:15 - The Bramble and The Rose- Patty Loveless Band
Segment 4
01:29:27 - News From Lake Wobegon
Segment 5
01:43:20 - Hound Dog - Pat Donohue and the Guy's All-Star Shoe Band
01:46:33 - GK brings Wilco back
01:46:48 - You Never Know - Wilco
01:51:24 - Passenger Side - Wilco
01:54:54 - GK thanks guests, talks about the Metrodome, Twins win, credits
01:57:09 - Goodnight Ladies/ Goodnight Sweetheart closer, Down Yonder

Thursday, October 08, 2009

Student Loans by the Numbers

Student Loans by the Numbers
WallStats.com on 9/28/2009 32 comments 13 likes print random

http://www.mint.com/blog/how-to/student-loans-by-the-numbers/

Personal Finance According to Video Games

Most people either justify video games as “entertainment” or vilify them as “time-wasters.” With a few exceptions (the Wii can actually help you become physically fit) they are almost never thought of as a tool for learning useful life skills. And yet even in those games that are not labeled as educational, where the game play consists primarily of blowing your enemy to bits, it is possible to learn some things that are useful in personal finance, often without even realizing it. Plan well, conserve your resources, and form alliances — these things come up regularly and are just the start of what video games can teach you about personal finance:
World of Warcraft
jaunpol
Beyond the fact that spending time at home playing WoW is more cost-effective than going out to bars, clubs and pubs, there are several legitimate lessons to be learned, applicable for both the business world and for personal finance. For one, players don’t level-up without paying their dues, much like in business, where it is also important to forge lasting relationships (alliances). Secondly, it teaches one the value of money (gold), how much time and hard work can go into earning it, and what it takes to manage it — purchase of X precludes or may limit the purchase of Y. Also, in WoW it becomes easier to earn gold as you progress; just as should be the case with the real world, the harder you work at something (play the game), the higher the return you receive.
What did we learn?
Staying-in is the new going-out. People are beating the recession by substituting their world of wasteful spending, with the World of Warcraft. A month long subscription to World of Warcraft can cost less than $0.50 cents per day, which otherwise wouldn’t even cover the cost of a parking meter during a night out on the town. Get creative with your free time. The potential savings are enormous.
The Oregon Trail

playfullibrarian
Although we probably didn’t realize it at the time, The Oregon Trail provided us one of our very first lessons in the importance of life, liberty, and the pursuit of happiness. This “educational computer game” was built to simulate the struggles of a 19th century family as they traveled vast distances in hopes of fulfilling their vision of Manifest Destiny. But the game was unusually difficult for some children to grasp. With very little room for error, The Oregon Trail took ill-prepared pioneers on a journey that would inevitably end in famine, infectious disease, and a long list of equally horrifying scenarios. Not only was The Oregon Trail a game, it was a harsh lesson in the unpredictable nature of life.
What did we learn?
When it comes to personal finances, always hope for the best but prepare for the worst. In a world filled with unexpected downsizings, enormous layoffs, and more competition for few jobs than ever before, preparing for the worst is no longer an option. It’s a responsibility. Create a budget, keep track of your expenses, look for unique ways to save, and do whatever it takes to reach your own financial (manifest) destiny.
Sonic the Hedgehog

nickstone333
At a time when the gaming world was in dire need of a new hero to lead them into the next era of consoles, Sonic the Hedgehog made his grand entrance onto the scene as a flagship title for the Sega Genesis. The Genesis console was SEGA’s first legitimate attempt at proving that they had a brand and a product that was worthy of stepping into the ring with the undisputed heavyweight champion of gaming, Nintendo. And just like that, one of the fiercest console wars in video game history was born. Almost immediately, the world was hooked on Sonic’s distinctive look and radically different spin on Nintendo’s weary approach. One of Sonic’s best tricks was also one of his most unique. Instead of dying like most other characters would, Sonic would first lose all of the golden rings you had collected up to that point. Although it worked out in Sonic’s advantage most of the time, it’s never nice to know that everything you’ve ever worked for is constantly at risk.
What did we learn?
Sometimes the best offense is a good defense. Protect your assets at all costs and don’t be afraid to pull out all the stops when it comes to securing your identity. There are services and agencies which specialize in protecting against cyber-related crimes, and many have developed a flawless reputation for doing so. And if that’s asking too much, at least do a quick search for easy ways to protect yourself from becoming another statistic of identity theft. And, at the very least, make sure you don’t carry all your rings around in your pockets — you could lose them.
Grand Theft Auto IV

DeclanTM
When they weren’t busy revolutionizing the gaming industry with groundbreaking new titles, single handedly prompting immediately legislative reform, and exchanging blows with some of Washington’s most influential politicians, the team behind The Grand Theft Auto series taught us that there are only two types of debt-collectors in the world: Those who use a telephone, and those who prefer to take things into their own hands. But as anyone who’s ever been on the wrong side of debt will tell you, actions don’t always speak louder than words.
What did we learn?
Armed with a telephone, a condescending attitude, and the uncanny ability to wake you up early on your only day-off, debt collectors seem to find meaning in making your life hell. If you’re already in debt, the worst possible thing you can do is ignore it. Not only will it be detrimental to your blood pressure, it’s also a good way to ruin your credit for life. Take small steps in connecting with your debt-collectors. You might be surprised how flexible they’re willing to be.
Madden NFL 10

Wikimedia Commons (Madden with friend)
While scouring Madden NFL 10’s labyrinth of leaderboards, stats, financial data, and revenue generators, two things become blatantly obvious. Number One: Terrell Owens might be the most overpriced player in football. And, Number Two: there’s no good reason why we all can’t have detailed breakdowns of our salaries, expenses, personal finances in an easily digestible format. Madden’s Franchise mode allows you to take control of any team in the NFL, which gives you access to data on player salaries, revenue generation, and fund distribution. In other words, it’s like the ultimate digital checkbook you’ll probably never have.
What did we learn?
Luckily, you don’t have to be a professional athlete to keep track of your finances. Websites like Mint.com are simple enough to be used by anybody and give you an at-a-glance overview of all of your income and spending. It’s all about the data. Further, mobile apps like Mint.com’s iPhone app have made it possible to track your expenses down to the penny while on the go, all in a sleek, detailed, and easily accessible format.
E.T. The Extra Terrestrial

Let’s face it – video games aren’t cheap. In fact, they never have been cheap and you shouldn’t expect that to change anytime soon. To make matters worse, nearly all video games are sold at the exact same retail purchase price regardless of quality. You’ll fork out the same amount of money whether you’re purchasing the best game ever created, or a heaping pile of dung. That’s where E.T. The Extra Terrestrial comes into play, considered to be the absolute worst game of all time. The game was marketed as the next big thing in gaming, but did little to impress. The game was plagued by rushed deadlines, which caused the developers to release an effectively incomplete game. Before the internet and video game critics came to be, we were left to believe what the marketers told us about their products and not much else.
What did we learn?
Whether you’re purchasing a new car or a loaf of bread, take time to think out the purchases that you make. Sadly, the days of impulse buying are gone for a large percentage of us. Be skeptical of the hype surrounding new trends and gadgets, and make sure you know what you’re getting into when you pull out that credit card. An educated consumer is a powerful consumer. Take advantage of information and product reviews readily available online – take advantage of what consumers didn’t have access to 25 years ago.
Counter Strike

Pal Berge
Counter Strike has long been one of the more successful first person shooters of all time. Long after its release, it continues to be one of the most popular games played worldwide. But upon closer look, it’s noteworthy just how relevant Counter Strike is to personal finance. The game gives each player a budget to start out with in each game. At the beginning of each round, this budget is used to purchase better weapons and upgrades, which subsequently increase your chances of success.
What did we learn?
Strategic financial planning can yield big rewards both in the game of Counter Strike and in life. Sure, you could spend your entire budget in the very first round and see marginal results. But, the players who can manage their budget to withstand the test of time, are often the players who end up with the best weapons at their disposal in the final rounds.
The Sims

CLF
They say art imitates life, and perhaps there’s no truer application to this saying than The Sims… the game that simulates real life. The Sims is an example of how one man took a concept so simple, yet so necessary in today’s culture, that it would eventually sell more copies than the population of some small countries. The Sims went on to become the highest selling PC game of all time, and the rest is history. The game was responsible for showing us just how satisfying it can feel to take a blank canvas, help it grow, and then watch it flourish into a masterpiece. Through hard work, patience, and a little financial ingenuity, The Sims taught us all sorts of life lessons.
What did we learn?
Success and failure in The Sims can be closely compared to the successes and failures of your everyday life. Much like the real world, The Sims rarely rewards laziness. So unless you’re banking on winning the lottery, realize that the financial world revolves around hard-working, diligent, and goal driven individuals.
Dungeons & Dragons Online

Ramon Cahenzil
One of the very first forms of geek-culture to infect the mainstream was Dungeons & Dragons, which is a role-playing game that was played by rolling dice, cards, and whole lot of imagination. Thankfully, technology has provided us with a less shameful and more anonymous way of living the D&D lifestyle. Much like World of Warcraft, Dungeons & Dragons Online is an ever-evolving world that gives you the ability to conquer things much bigger than yourself. What many people don’t realize is that D&D Online features a deep-rooted entrepreneurial driven economy, with players using their skills, talents, and products as a means for virtual financial success.
What did we learn?
A trip to one of the many auction houses in D&D Online can allow you to walk away with some killer deals. When wholesalers and consumers directly connect, both parties can benefit greatly from the absence of a “middle man”. A real-world example of this concept can be found on Ebay, Craigslist and many other online services that facilitate and encourage the connection between wholesalers and consumers.

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Security Now 213: Cracking GSM(w/Audio recording)

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